Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
CameraRepresents a camera that rotates around a fixed point
Color4fRepresents an RGBA floating-point color
ColorBoxThe color box widget allows for a single color to be displayed and changed
ColorBoxListnerAbstract class that can be implemented to listen to ColorBox events
CubeThe class that represents the volumes bounding cube
CubeDefDefines a cube
CubeFrameDefines the lines that make up a cube
CubePlanesDefines the planes of a cube
LineSegmentDefines a line segment
MainWindowThe main application window that holds the OpenGL display and the controls
Matrix< T >Represents a 4x4 Matrix
PixelShaderRepresents a pixel shader program
PlaneDefines an infinite planes
PlotPointHolds the points that defines transfer functions
Point3< T >Represents a position in 3D space
RayDefines a ray
RTVolumeRendererRenders voulme data sets in an interactive window
ScreenRectDefines a 2D rectangular region of screen space
ShaderProgramRepresents a complete shader program
SphereDefines a sphere
TransferFunctionPlotThe widget for displaying the transfer function as a piecewise-linear function
TransferFunctionWidgetThe widget for creating tranfer functions
TransferPlotChangeListnerInterface that is called when thr transfer plot changes
TransferTextureHolds a texture that represents a transfer function
TransferTexture::ControlPointHolds point information for defining a piecewise linear function
Vector3< T >Represents a vector in 3D space
VertexShaderRepresents a vertex shader program
VolumeRenderingAppThe volume rendering application class
VolumeTextureRepresents a 3D volume texture
VTInfoHolds useful information about a *.vt volume texture

Generated on Thu Jan 15 00:58:04 2009 for RTVolumeRendering by  doxygen 1.5.6