2010
04.06

EdgeAA

EdgeAA
 
Information
About: The issues of aliasing near the edges in rasterization has been significantly reduced with the increasing power of hardware based solutions. This increase in hardware power also allows for the use deferred rendering; a more sophisticated and memory intensive rendering method for raster graphics. Deferred shading is a technique that allows geometry to be rendered independently from the lights that illuminate that geometry. This separation comes at the cost of increased memory usage and the inability to use hardware based anti-aliasing schemes. EdgeAA is a proposed hardware based solution, using edge detection, for reducing aliasing artifacts in images produced using deferred shading.
Status: Complete
Platforms:
  • Windows XP/Vista/7
  • Mac OS X 10.5
Last Update: May 2010
Tools/APIs: OpenGL, Cg, SDL, FTGL, SOIL, FreeType2
Screenshots
 
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* Sponza model by Frank Meinl of Crytek.